Billy Gray - Realtime Technical Artist

Predator Bow Remake

'Fanart' recreation of the Predator Bow from Crysis 3

Produced as part of a Lvl 6 Advanced Hard Surface module at Staffordshire University. This <30K tri model is a "game ready" asset, based on in-game reference and concept art of the Crysis 3 Predator Bow.

Modelled and UVd majoritively in Blender, textured in Substance Painter, rendered in both Unreal Engine and Marmoset Toolbag.

The asset makes use of a single 4K texture set, and has been created with appropriate animation taken into consideration.

 UE 5.3     3ds Max     Blender     Substance Suite     Marmoset Toolbag     Corel Suite     Adobe Suite 

Hertfordshire University

ULTOR - Interactive Game Preview

Rookies Draft Selection 2023

Ultor is a narrative-focused interactive game preview with an emphasis on aesthetics and final capture quality. It was created by a small group of students including myself.

As Technical Director of the project I was responsible for a variety of components, including the Quick Time Event and Interaction systems. I was also responsible for UXUI, a selection of Shaders and effects, rendering along with rendering profiles, in-engine cinematic work, post-processing, grading and editing. While also providing and maintaining suitably designed pipeline and workflow practices, to limit potential issues.

 UE 5.0     Maya     Blender     Substance Suite     Corel Suite     Adobe Suite     DaVinci Resolve 

Digital Salmon

Ford Explorer™ - Virtual Test Drive

The Ford Logo and CX740S are the property of The Ford Motor Company

Working with the amazing team at Digital Salmon and in collaboration with Imagination, we created the Ford Explorer - Virtual Test Drive.

This pixel-streamed driving experience and car configurator is a "world-first", built using Unreal Engine 5 and premiering as part of Ford's virtual launch event.



Take the Ford Explorer for a drive using the link below.


 

An efficient, customizable set of vending machine assets I created using Unreal Engine 5.0. It makes use of Construction Scripts, LODs, packed textures, and optimised materials.


 UE 5.0     Blender     Corel Suite 

Hertfordshire University

Working with a talented 4-person team of 2nd-year university students we created Kularos, an interactive game preview built using Unreal Engine 4.26.

I was responsible for the visual effects, interactive elements, functionality, UXUI, menu systems, project-wide optimisation, and blueprints.


 UE 4.6     Maya     Blender     Substance Suite     Corel Suite     Adobe Suite     DaVinci Resolve 

Hertfordshire University
New College Stamford

2D Artwork

Contains life drawing, viewer discretion is therefore advised.

Collation of some of the 2D artwork produced for both University and College assignments, this includes both digital and traditional work. 


 Corel Suite     Adobe Suite 

Stamford Civic Society
New College Stamford

Working directly for the Stamford Civic Society, I and Abbigale Anderson-Critchell created the Stamford Historic Sites app. The app aims to aid visitors to Stamford in learning about the historic buildings in the area. 

This project was based on a live brief and initial work that was created during our final year at New College Stamford.


 Corel Suite     Adobe Suite 

 Archived

 Projects past this point are less relevant, and/or are significantly older. They have therefore been archived and are accessible using the link below.