Panasonic NV-M3 Camcorder
Game-ready "Hero Asset"
Panasonic NV-M3 Camcorder game-ready hero prop
The high poly version was 7.4M tris, with the final version being 53K tris, using 3 texture sets downsampled to 2K. I wanted to push my hard surface modelling skills with this short project, by attempting to create a realistic real-time model of an NV-M3 camcorder. I used laser and photogrammetry-based scans of the device as reference, modelling both high and low poly versions of the asset in Blender before texturing using Substance Painter.
UE 5.3 Blender Substance Suite Marmoset Toolbag Corel Suite
Ford Explorer™ - Virtual Test Drive
The Ford Logo and CX740S are the property of The Ford Motor Company
Working with the amazing team at Digital Salmon and in collaboration with Imagination, we created the Ford Explorer - Virtual Test Drive.
This pixel-streamed driving experience and car configurator is a "world-first", built using Unreal Engine 5 and premiering as part of Ford's virtual launch event.
Take the Ford Explorer™ for a drive using the link below.
Predator Bow Remake
'Fanart' recreation of the Predator Bow from Crysis 3
Produced as part of a Lvl 6 Advanced Hard Surface module at Staffordshire University. This <30K tri model is a "game ready" asset, based on in-game reference and concept art of the Crysis 3 Predator Bow.
Modelled and UVd majoritively in Blender, textured in Substance Painter, rendered in both Unreal Engine and Marmoset Toolbag.
The asset makes use of a single 4K texture set, and has been created with appropriate animation taken into consideration.
UE 5.3 3ds Max Blender Substance Suite Marmoset Toolbag Corel Suite Adobe Suite
ULTOR - Interactive Game Preview
Rookies Draft Selection 2023
Ultor is a narrative-focused interactive game preview with an emphasis on aesthetics and final capture quality. It was created by a small group of students including myself.
As Technical Director of the project I was responsible for a variety of components, including the Quick Time Event and Interaction systems. I was also responsible for UXUI, a selection of Shaders and effects, rendering along with rendering profiles, in-engine cinematic work, post-processing, grading and editing. While also providing and maintaining suitably designed pipeline and workflow practices, to limit potential issues.
UE 5.0 Maya Blender Substance Suite Corel Suite Adobe Suite DaVinci Resolve
An efficient, customizable set of vending machine assets I created using Unreal Engine 5.0. It makes use of Construction Scripts, LODs, packed textures, and optimised materials.
UE 5.0 Blender Corel Suite
KULAROS - Interactive Game Preview
Rookies Finalist 2022
Working with a talented 4-person team of 2nd-year university students we created Kularos, an interactive game preview built using Unreal Engine 4.26.
I was responsible for the visual effects, interactive elements, functionality, UXUI, menu systems, project-wide optimisation, and blueprints.
UE 4.6 Maya Blender Substance Suite Corel Suite Adobe Suite DaVinci Resolve
Archived
Projects past this point are less relevant, and/or are significantly older. They have therefore been archived and are accessible using the link below.