Predator Bow Remake - Crysis 3

"Game ready" model produced as part of an Advanced Hard Surface module at Staffordshire University. 

Based on in-game reference and concept art of the Crysis 3 Predator Bow.

Interactive Marmoset Viewer

Textures have been compressed for optimised use in the Marmoset Viewer

UE5 "Beauty" render

Render of the textured bow model in a UE5.3 scene (using appropriate 3rd party decorative assets*)

Substance Painter Renders

Model Specifications

29,822 tris

Singular 4K texture sheet

Texture maps:

Normal, Height (Displacement), Albedo, Packed - Roughness, Metallic and Ambient Occlusion. 

Turnaround & Wireframe

Rendered in UE5.3


Alongside the model itself, I was required to create a reflective document and forum thread of the model's development. These can be found below.

Reflective Discussion Document


Complete Forum Thread

*UE5 scene citations: Vados (2015) C.E.L.L Assault soldier, Pack 3D models. Available at: soldier/5295-c.e.l.l-assault-soldier-.html (Accessed: 07 December 2023)Quixel (no date) Concrete curb, Quixel Megascans. Available at: assetId=vlmibfr (Accessed: 07 December 2023)Quixel (no date) Blood stain, Quixel Megascans. Available at: assetId=shemcaac (Accessed: 07 December 2023)Quixel (no date) High Velocity Blood Spatter, Quixel Megascans. Available at: megascans/home?assetId=se1kfffp (Accessed: 07 December 2023)Quixel (no date) Rusty Concrete Foundation wall, Quixel Megascans. Available at: megascans/home?assetId=vcfedal (Accessed: 07 December 2023)Maelstrom Library (2022) Mae Oak Forest in environments, Unreal Engine Marketplace. Available at: (Accessed: 07 December 2023)Sibiriakov, K. (2021) City environment megapack vol 02, Unreal Engine Marketplace. Available at: https:// (Accessed: 07 December 2023)